/*
 * Albareth - an action roleplaying game.
 * Copyright (C) 2008 Jens Anuth
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
 *   02110-1301, USA.
 * 
 * $Id: Property.java 35 2008-05-05 14:16:37Z jens464 $
*/
package albareth.core.entity;

import albareth.core.action.Action;
import albareth.frontend.Tile;
import albareth.util.Location;
import frosch.util.Range;

public class Property
{
    private Object _property;

    
    public Property(Object property)
    {
        _property = property;
    }
   
    public Property(int value)
    {
        _property = new Integer(value);
    }
    
    public Property(double value)
    {
        _property = new Double(value);
    }

    public Property(boolean value)
    {
        _property = new Boolean(value);
    }
    
    public Object get()
    {
        return _property;
    }
    
    public String toString()
    {
        return (String)_property;
    }
    
    public Location toLocation()
    {
        return (Location)_property;
    }
    
    public Range toRange()
    {
        return (Range)_property;
    }
    
    public Tile toTile()
    {
        return (Tile)_property;
    }
    
    public Action toAction()
    {
        return (Action)_property;
    }
    
    public int intValue()
    {
        return ((Integer)_property).intValue();
    }
    
    public boolean booleanValue()
    {
        return ((Boolean)_property).booleanValue();
    }
    
    public double doubleValue()
    {
        return ((Double)_property).doubleValue();
    }

}
